Professor Klopfer and his team will use Virtual Reality (VR) as an educational tool in the classroom. VR itself doesn’t create better learning, however it can create new opportunities for learners. The research will focus on two central questions (1) when does VR enable more effective learning than traditional methods and (2) how might we understand how and when to use VR for different types of learning experiences. CLEVR will also leverage a new game called Cellverse, an educational game designed to help students investigate cellular biology in an active, collaborative way.
Eric Klopfer, Meredith Thompson, Shane Tutwiler, Rik Eberhardt
MIT Media Lab